Add error messages in landing page for duplicate user names and missing game code
parent
e7ea4269d7
commit
00f22aee28
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@ -8,4 +8,6 @@ export enum ErrorCode {
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GAME_NOT_FOUND = "game-not-found",
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GAME_NOT_FOUND = "game-not-found",
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MISSING_USER_NAME = "missing-player-name",
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MISSING_USER_NAME = "missing-player-name",
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INVALID_USER_NAME = "invalid-player-name",
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INVALID_USER_NAME = "invalid-player-name",
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DUPLICATE_USER_NAME = "duplicate-player-name",
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MISSING_GAME_CODE = "missing-game-code",
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}
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}
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@ -7,7 +7,7 @@ import {
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handleJoinLobby,
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handleJoinLobby,
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JoinLobbyEvent,
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JoinLobbyEvent,
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} from "interface";
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} from "interface";
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import { ChangeEvent, useState } from "react";
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import { ChangeEvent, useEffect, useState } from "react";
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import { Socket } from "socket.io-client";
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import { Socket } from "socket.io-client";
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import "./LandingPage.scss";
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import "./LandingPage.scss";
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@ -34,20 +34,26 @@ const LandingPage = (props: LandingPageProps) => {
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ErrorCode.INVALID_USER_NAME,
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ErrorCode.INVALID_USER_NAME,
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"Player name must be letters or spaces only and up to 25 characters",
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"Player name must be letters or spaces only and up to 25 characters",
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],
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],
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[ErrorCode.DUPLICATE_USER_NAME, "Player name is already under use"],
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]);
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]);
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const userNameErrorMessage =
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const userNameErrorMessage =
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userNameErrorCodesToMessageMap.get(receivedError);
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userNameErrorCodesToMessageMap.get(receivedError);
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const gameCodeErrorCodesToMessageMap = new Map([
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const gameCodeErrorCodesToMessageMap = new Map([
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[ErrorCode.GAME_NOT_FOUND, "No game found with such lobby ID"],
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[ErrorCode.GAME_NOT_FOUND, "No game found with such lobby ID"],
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[ErrorCode.MISSING_GAME_CODE, "Introduce a game code"],
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]);
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]);
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const gameCodeErrorMessage =
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const gameCodeErrorMessage =
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gameCodeErrorCodesToMessageMap.get(receivedError);
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gameCodeErrorCodesToMessageMap.get(receivedError);
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useEffect(() =>
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attachHandlerToCreateLobbyError(socket, (event) =>
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attachHandlerToCreateLobbyError(socket, (event) =>
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setReceivedError(event.error),
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setReceivedError(event.error),
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),
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);
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);
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useEffect(() =>
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attachHandlerToJoinLobbyError(socket, (event) =>
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attachHandlerToJoinLobbyError(socket, (event) =>
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setReceivedError(event.error),
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setReceivedError(event.error),
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),
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);
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);
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return (
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return (
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