Introduce clean and commit action buttons
parent
86d5137857
commit
0a0ca65e3b
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@ -2,7 +2,7 @@ import React, { useState } from "react";
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import GameBoard from "./components/GameBoard";
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import DiceSet from "./components/DiceSet";
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import "./GamePage.scss";
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import { PieceId } from "interface";
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import { buildBoard, PieceId } from "interface";
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import { DieViewProps } from "./types/DieViewProps";
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const GamePage = () => {
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@ -11,18 +11,18 @@ const GamePage = () => {
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return Object.values(PieceId)[randomId];
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};
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const [dice, setDice] = useState(
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const getRandomDiceSet: () => DieViewProps[] = () =>
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[1, 2, 3, 4].map(() => {
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const dieViewProps: DieViewProps = {
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return {
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pieceId: getRandomPieceId(),
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isSelected: false,
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isDisabled: false,
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isSpecial: false,
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rotation: 0,
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};
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return dieViewProps;
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}),
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);
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});
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const [dice, setDice] = useState(getRandomDiceSet());
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const [specialDice, setSpecialDice] = useState(
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[
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PieceId.P03,
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@ -71,14 +71,40 @@ const GamePage = () => {
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return dice.concat(specialDice).find((die) => matcher(die));
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};
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const [storedBoard, setStoredBoard] = useState(buildBoard());
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const [board, setBoard] = useState(buildBoard());
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const [id, setId] = useState(1);
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const refreshBoardRender = () => {
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setBoard(board);
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setId(id + 1);
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};
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const resetBoard = () => {
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setBoard(storedBoard);
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modifyDieState(
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() => true,
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() => {
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return { isSelected: false, isDisabled: false };
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},
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);
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setId(id + 1);
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};
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const commitBoard = () => {
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if (dice.some((die) => !die.isDisabled)) return;
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setStoredBoard(board);
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setDice(getRandomDiceSet());
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setSpecialDieUsedInRound(false);
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};
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return (
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<React.Fragment>
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<h1>Game Page Title</h1>
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<div className="game-panel">
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<div className="game-panel" id={id.toString()}>
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<GameBoard
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modifyDieState={modifyDieState}
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fetchDie={fetchDie}
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setSpecialDieUsedInRound={setSpecialDieUsedInRound}
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refreshBoardRender={refreshBoardRender}
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board={board}
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/>
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<div className="right-panel">
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<DiceSet
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@ -86,6 +112,8 @@ const GamePage = () => {
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specialDice={specialDice}
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modifyDieState={modifyDieState}
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specialDieUsedInRound={specialDieUsedInRound}
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resetBoard={resetBoard}
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commitBoard={commitBoard}
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/>
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</div>
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</div>
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@ -9,13 +9,17 @@
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box-shadow: 0 0 10px green;
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border-radius: 20%;
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padding: 5px;
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width: 80px;
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height: 80px;
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width: 70px;
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height: 70px;
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margin-right: 10px;
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&.icon-inverted {
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transform: scaleX(-1);
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}
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&:last-child {
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margin-right: 0;
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}
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}
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}
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@ -11,9 +11,18 @@ export interface DiceSetProps {
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newStateComputer: (die: DieViewProps) => Partial<DieViewProps>,
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) => void;
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specialDieUsedInRound: boolean;
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resetBoard: () => void;
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commitBoard: () => void;
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}
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const DiceSet = (props: DiceSetProps) => {
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const { dice, specialDice, modifyDieState, specialDieUsedInRound } = props;
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const {
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dice,
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specialDice,
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modifyDieState,
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specialDieUsedInRound,
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resetBoard,
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commitBoard,
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} = props;
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const handleDieClick = (clickedDie: DieViewProps) => {
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if (clickedDie.isDisabled) return;
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const isSpecialDie = clickedDie.isSpecial;
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@ -51,6 +60,8 @@ const DiceSet = (props: DiceSetProps) => {
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className="icon-inverted"
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onClick={() => handleRotateButton(90)}
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></img>
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<img src="./clean-icon.png" onClick={resetBoard}></img>
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<img src="./commit-icon.png" onClick={commitBoard}></img>
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</div>
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<div className="dice-set">
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{dice.map((die) => (
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@ -1,6 +1,5 @@
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import { buildBoard } from "interface";
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import { Cell } from "interface";
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import "./GameBoard.scss";
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import { useState } from "react";
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import BoardCell from "./BoardCell";
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import { DieViewProps } from "../types/DieViewProps";
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@ -13,26 +12,17 @@ export interface GameBoardProps {
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matcher: (die: DieViewProps) => boolean,
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) => DieViewProps | undefined;
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setSpecialDieUsedInRound: React.Dispatch<React.SetStateAction<boolean>>;
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refreshBoardRender: () => void;
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board: Cell[][];
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}
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const GameBoard = (props: GameBoardProps) => {
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const [board, setBoard] = useState(buildBoard());
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const [id, setId] = useState(1);
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const refreshBoardRender = () => {
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setBoard(board);
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setId(id + 1);
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};
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const { board } = props;
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return (
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<div className="game-board" id={id.toString()}>
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<div className="game-board">
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{board.flatMap((row) =>
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row.map((cell) => (
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<BoardCell
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{...props}
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cell={cell}
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refreshBoardRender={refreshBoardRender}
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/>
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)),
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row.map((cell) => <BoardCell {...props} cell={cell} />),
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)}
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</div>
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);
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@ -4,6 +4,6 @@ export interface DieViewProps {
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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isSpecial: boolean;
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readonly isSpecial: boolean;
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rotation: number;
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}
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