Set up dice view from modelled pieces
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bd6d330226
commit
3525d62c19
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@ -1,6 +1,8 @@
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export * from "./constants/CellType";
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export * from "./constants/Direction";
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export * from "./constants/ExitType";
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export * from "./constants/InternalNodeType";
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export * from "./constants/Pieces";
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export * from "./constants/TrackType";
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export * from "./server-events/CreateLobbyError";
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export * from "./server-events/ServerError";
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@ -13,5 +15,8 @@ export * from "./types/Border";
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export * from "./types/Cell";
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export * from "./types/Exit";
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export * from "./types/ExternalNode";
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export * from "./types/InternalNode";
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export * from "./types/Piece";
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export * from "./types/PlacedPiece";
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export * from "./types/Node";
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export * from "./BoardBuilder";
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File diff suppressed because it is too large
Load Diff
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@ -24,6 +24,7 @@
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},
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"dependencies": {
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"socket.io": "^4.8.1",
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"socket.io-client": "^4.8.1"
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"socket.io-client": "^4.8.1",
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"uuid": "^11.0.3"
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}
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}
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@ -1,4 +1,4 @@
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import { randomUUID } from "crypto";
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import { v4 as uuidv4 } from "uuid";
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import { InternalNodeType } from "../constants/InternalNodeType";
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export class InternalNode {
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@ -6,7 +6,7 @@ export class InternalNode {
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type: InternalNodeType;
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constructor(type: InternalNodeType) {
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this.id = randomUUID();
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this.id = uuidv4();
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this.type = type;
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}
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}
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@ -1,16 +1,18 @@
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import { PieceId } from "interface";
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import "./DiceSet.scss";
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const DiceSet = () => {
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const diceImages = [1, 2, 3, 4]
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.map(() => Math.floor(Math.random() * 22 + 1))
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.map((index) => ("0" + index).slice(-2))
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.map((index) => `${process.env.PUBLIC_URL}/pieces/P${index}.jpeg`);
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const getRandomPieceId = () => {
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const randomId = Math.floor(Math.random() * Object.keys(PieceId).length);
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return Object.values(PieceId)[randomId];
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};
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const displayedPieceIds = [1, 2, 3, 4].map(getRandomPieceId);
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return (
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<div className="dice-set">
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{diceImages.map((file) => (
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{displayedPieceIds.map((pieceId) => (
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<div className="dice">
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<img src={file}></img>
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<img src={`pieces/${pieceId}.jpeg`}></img>
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</div>
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))}
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</div>
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