Use server response to consume dice as defined by the backend
parent
9fbfe40f7f
commit
5fe216dbc0
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@ -1,4 +1,5 @@
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import { Socket } from "socket.io-client";
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import { Socket as ServerSocket } from "socket.io";
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import { Socket as ClientSocket } from "socket.io-client";
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import { ServerEvent } from "./ServerEvent";
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import { ServerEvent } from "./ServerEvent";
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import { PieceId } from "../constants/Pieces";
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import { PieceId } from "../constants/Pieces";
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@ -6,8 +7,15 @@ export type StartRoundEvent = {
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pieceIds: PieceId[];
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pieceIds: PieceId[];
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};
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};
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export const emitStartRoundEvent = (
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socket: ServerSocket,
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payload: StartRoundEvent,
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) => {
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socket.emit(ServerEvent.START_ROUND, payload);
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};
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export function attachHandlerToStartRoundEvent(
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export function attachHandlerToStartRoundEvent(
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socket: Socket,
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socket: ClientSocket,
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handler: (event: StartRoundEvent) => void,
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handler: (event: StartRoundEvent) => void,
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): void {
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): void {
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socket.once(ServerEvent.START_ROUND, handler);
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socket.once(ServerEvent.START_ROUND, handler);
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@ -1,4 +1,5 @@
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import { Socket } from "socket.io-client";
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import { Socket as ServerSocket } from "socket.io";
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import { Socket as ClientSocket } from "socket.io-client";
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import { ServerEvent } from "./ServerEvent";
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import { ServerEvent } from "./ServerEvent";
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export type UpdateLobbyEvent = {
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export type UpdateLobbyEvent = {
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@ -6,8 +7,15 @@ export type UpdateLobbyEvent = {
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gameCode: string;
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gameCode: string;
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};
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};
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export const emitUpdateLobbyEvent = (
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socket: ServerSocket,
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payload: UpdateLobbyEvent,
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) => {
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socket.emit(ServerEvent.LOBBY_UPDATE, payload);
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};
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export function attachHandlerToUpdateLobbyEvent(
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export function attachHandlerToUpdateLobbyEvent(
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socket: Socket,
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socket: ClientSocket,
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handler: (event: UpdateLobbyEvent) => void,
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handler: (event: UpdateLobbyEvent) => void,
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): void {
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): void {
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socket.once(ServerEvent.LOBBY_UPDATE, handler);
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socket.once(ServerEvent.LOBBY_UPDATE, handler);
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@ -7,6 +7,7 @@ import LobbyPage from "./pages/lobby/LobbyPage";
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import {
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import {
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attachHandlerToStartRoundEvent,
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attachHandlerToStartRoundEvent,
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attachHandlerToUpdateLobbyEvent,
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attachHandlerToUpdateLobbyEvent,
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PieceId,
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} from "interface";
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} from "interface";
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export interface AppProps {
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export interface AppProps {
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@ -17,8 +18,9 @@ const App = (props: AppProps) => {
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const { socket } = props;
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const { socket } = props;
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const [renderedPage, setRenderedPage] = useState("LANDING");
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const [renderedPage, setRenderedPage] = useState("LANDING");
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const [initialPlayerNames, setInitialPlayerNames] = useState([""]);
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const [initialPlayerNames, setInitialPlayerNames] = useState([] as string[]);
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const [gameCode, setGameCode] = useState("");
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const [gameCode, setGameCode] = useState("");
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const [initialPieceIds, setInitialPieceIds] = useState([] as PieceId[]);
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const setupNextPageTransition = useCallback(() => {
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const setupNextPageTransition = useCallback(() => {
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if (renderedPage === "LANDING") {
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if (renderedPage === "LANDING") {
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@ -29,6 +31,7 @@ const App = (props: AppProps) => {
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});
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});
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} else if (renderedPage === "LOBBY") {
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} else if (renderedPage === "LOBBY") {
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attachHandlerToStartRoundEvent(socket, (event) => {
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attachHandlerToStartRoundEvent(socket, (event) => {
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setInitialPieceIds(event.pieceIds);
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setRenderedPage("GAME");
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setRenderedPage("GAME");
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});
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});
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}
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}
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@ -45,7 +48,9 @@ const App = (props: AppProps) => {
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gameCode={gameCode}
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gameCode={gameCode}
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/>
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/>
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)}
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)}
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{renderedPage === "GAME" && <GamePage />}
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{renderedPage === "GAME" && (
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<GamePage initialPieceIds={initialPieceIds} />
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)}
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</div>
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</div>
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);
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);
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};
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};
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@ -6,16 +6,19 @@ import { buildBoard, PieceId } from "interface";
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import { DieViewProps } from "./types/DieViewProps";
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import { DieViewProps } from "./types/DieViewProps";
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import { PlacePieceActionStack } from "./types/PlacePieceActionStack";
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import { PlacePieceActionStack } from "./types/PlacePieceActionStack";
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const GamePage = () => {
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export interface GamePageProps {
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const getRandomPieceId = () => {
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initialPieceIds: PieceId[];
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const randomId = Math.floor(Math.random() * Object.keys(PieceId).length);
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}
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return Object.values(PieceId)[randomId];
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};
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const getRandomDiceSet: () => DieViewProps[] = () =>
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const GamePage = (props: GamePageProps) => {
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[1, 2, 3, 4].map(() => {
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const { initialPieceIds } = props;
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const [pieceIds] = useState(initialPieceIds);
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const getDiceSet: () => DieViewProps[] = () =>
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pieceIds.map((pieceId) => {
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return {
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return {
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pieceId: getRandomPieceId(),
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pieceId: pieceId,
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isSelected: false,
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isSelected: false,
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isDisabled: false,
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isDisabled: false,
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isSpecial: false,
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isSpecial: false,
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@ -23,7 +26,7 @@ const GamePage = () => {
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};
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};
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});
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});
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const [dice, setDice] = useState(getRandomDiceSet());
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const [dice, setDice] = useState(getDiceSet());
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const [specialDice, setSpecialDice] = useState(
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const [specialDice, setSpecialDice] = useState(
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[
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[
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PieceId.P03,
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PieceId.P03,
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@ -96,7 +99,7 @@ const GamePage = () => {
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const commitBoard = () => {
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const commitBoard = () => {
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if (dice.some((die) => !die.isDisabled)) return;
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if (dice.some((die) => !die.isDisabled)) return;
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placePieceActionStack.commitActions();
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placePieceActionStack.commitActions();
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setDice(getRandomDiceSet());
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setDice(getDiceSet());
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setSpecialDieUsedInRound(false);
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setSpecialDieUsedInRound(false);
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};
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};
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