Implement special dice usage and layout
parent
eedbf3d9f4
commit
8bbc6e1f62
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@ -12,5 +12,6 @@ h1 {
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.right-panel {
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display: flex;
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flex-direction: column;
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padding: 50px;
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}
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}
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@ -3,6 +3,7 @@ import GameBoard from "./components/GameBoard";
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import DiceSet from "./components/DiceSet";
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import "./GamePage.scss";
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import { PieceId } from "interface";
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import { DieViewProps } from "./types/DieViewProps";
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const GamePage = () => {
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const getRandomPieceId = () => {
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@ -12,22 +13,80 @@ const GamePage = () => {
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const [dice, setDice] = useState(
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[1, 2, 3, 4].map(() => {
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return {
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const dieViewProps: DieViewProps = {
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pieceId: getRandomPieceId(),
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isSelected: false,
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isDisabled: false,
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isSpecial: false,
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rotation: 0,
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};
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return dieViewProps;
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}),
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);
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const [specialDice, setSpecialDice] = useState(
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[
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PieceId.P03,
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PieceId.P08,
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PieceId.P13,
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PieceId.P14,
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PieceId.P15,
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PieceId.P19,
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].map((pieceId) => {
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return {
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pieceId: pieceId,
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isSelected: false,
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isDisabled: false,
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isSpecial: true,
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rotation: 0,
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};
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}),
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);
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const [specialDieUsedInRound, setSpecialDieUsedInRound] = useState(false);
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const modifyDieState = (
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matcher: (die: DieViewProps) => boolean,
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newStateComputer: (die: DieViewProps) => Partial<DieViewProps>,
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) => {
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setDice(
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dice.map((die) => {
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if (!matcher(die)) return die;
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return {
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...die,
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...newStateComputer(die),
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};
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}),
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);
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setSpecialDice(
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specialDice.map((die) => {
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if (!matcher(die)) return die;
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return {
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...die,
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...newStateComputer(die),
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};
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}),
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);
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};
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const fetchDie = (matcher: (die: DieViewProps) => boolean) => {
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return dice.concat(specialDice).find((die) => matcher(die));
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};
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return (
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<React.Fragment>
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<h1>Game Page Title</h1>
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<div className="game-panel">
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<GameBoard dice={dice} setDice={setDice} />
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<div className="rigth-panel">
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<DiceSet dice={dice} setDice={setDice} />
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<GameBoard
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modifyDieState={modifyDieState}
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fetchDie={fetchDie}
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setSpecialDieUsedInRound={setSpecialDieUsedInRound}
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/>
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<div className="right-panel">
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<DiceSet
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dice={dice}
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specialDice={specialDice}
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modifyDieState={modifyDieState}
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specialDieUsedInRound={specialDieUsedInRound}
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/>
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</div>
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</div>
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</React.Fragment>
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@ -1,33 +1,32 @@
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import { Cell, CellType, directions, Exit, PieceId } from "interface";
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import { Cell, CellType, directions, Exit } from "interface";
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import "./BoardCell.scss";
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import { useState } from "react";
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import { DieViewProps } from "../types/DieViewProps";
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export interface BoardCellProps {
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cell: Cell;
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dice: {
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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rotation: number;
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}[];
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setDice: React.Dispatch<
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React.SetStateAction<
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{
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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rotation: number;
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}[]
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>
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>;
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refreshBoardRender: () => void;
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modifyDieState: (
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matcher: (die: DieViewProps) => boolean,
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newStateComputer: (die: DieViewProps) => Partial<DieViewProps>,
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) => void;
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fetchDie: (
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matcher: (die: DieViewProps) => boolean,
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) => DieViewProps | undefined;
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setSpecialDieUsedInRound: React.Dispatch<React.SetStateAction<boolean>>;
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}
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const BoardCell = (props: BoardCellProps) => {
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const { cell, dice, setDice, refreshBoardRender } = props;
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const {
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cell,
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refreshBoardRender,
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modifyDieState,
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fetchDie,
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setSpecialDieUsedInRound,
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} = props;
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const [pieceRotationAngle, setPieceRotationAngle] = useState(0);
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const handleBoardCellClick = () => {
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const selectedDie = dice.find((die) => die.isSelected);
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const selectedDie = fetchDie((die) => die.isSelected);
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if (!selectedDie) return;
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try {
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cell.placePiece(
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@ -38,17 +37,17 @@ const BoardCell = (props: BoardCellProps) => {
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console.log(error);
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return;
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}
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setDice(
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dice.map((die) => {
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return die !== selectedDie
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? die
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: {
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...selectedDie,
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modifyDieState(
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(die) => die === selectedDie,
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() => {
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return {
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isSelected: false,
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isDisabled: true,
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};
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}),
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},
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);
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if (selectedDie.isSpecial) setSpecialDieUsedInRound(true);
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// Set rotation to the piece in the board, not the die
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setPieceRotationAngle(selectedDie.rotation);
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refreshBoardRender();
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};
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@ -1,9 +1,8 @@
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.dice-set-actions {
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display: flex;
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flex-direction: row;
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padding: 50px 50px 0;
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width: max-content;
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margin: auto;
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margin: auto auto 50px auto;
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img {
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border: 3px solid green;
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@ -24,5 +23,14 @@
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display: grid;
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grid-template-columns: repeat(2, auto);
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gap: 20px;
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padding: 50px;
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margin: 0 0 50px 0;
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}
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.special-dice-set {
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display: grid;
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grid-template-columns: repeat(3, auto);
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margin: 0 0 50px 0;
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column-gap: 12%;
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row-gap: 20px;
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width: 100%;
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}
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@ -1,55 +1,42 @@
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import { PieceId } from "interface";
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import "./DiceSet.scss";
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import Die from "./Die";
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import React from "react";
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import { DieViewProps } from "../types/DieViewProps";
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export interface DiceSetProps {
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dice: {
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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rotation: number;
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}[];
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setDice: React.Dispatch<
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React.SetStateAction<
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{
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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rotation: number;
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}[]
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>
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>;
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dice: DieViewProps[];
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specialDice: DieViewProps[];
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modifyDieState: (
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matcher: (die: DieViewProps) => boolean,
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newStateComputer: (die: DieViewProps) => Partial<DieViewProps>,
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) => void;
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specialDieUsedInRound: boolean;
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}
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const DiceSet = (props: DiceSetProps) => {
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const { dice, setDice } = props;
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const handleDieClick = (die: {
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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rotation: number;
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}) => {
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if (die.isDisabled) return;
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const newDiceState = dice.map((oldDie) => {
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const isSelected = die === oldDie;
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const { dice, specialDice, modifyDieState, specialDieUsedInRound } = props;
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const handleDieClick = (clickedDie: DieViewProps) => {
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if (clickedDie.isDisabled) return;
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const isSpecialDie = clickedDie.isSpecial;
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if (isSpecialDie && specialDieUsedInRound) return;
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modifyDieState(
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() => true,
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(die) => {
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return {
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...oldDie,
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isSelected: isSelected,
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isSelected: die === clickedDie,
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};
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});
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setDice(newDiceState);
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},
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);
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};
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const handleRotateButton = (rotation: number) => {
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const newDiceState = dice.map((die) => {
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if (!die.isSelected) return die;
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const rotationAngle = (die.rotation + rotation + 360) % 360;
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modifyDieState(
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(die) => die.isSelected,
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(die) => {
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return {
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...die,
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rotation: rotationAngle,
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rotation: (die.rotation + rotation + 360) % 360,
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};
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});
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setDice(newDiceState);
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},
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);
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};
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return (
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@ -70,6 +57,11 @@ const DiceSet = (props: DiceSetProps) => {
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<Die die={die} handleDieClick={handleDieClick} />
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))}
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</div>
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<div className="special-dice-set">
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{specialDice.map((die) => (
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<Die die={die} handleDieClick={handleDieClick} />
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))}
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</div>
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</React.Fragment>
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);
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};
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@ -30,3 +30,8 @@
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transition: transform 0.5s cubic-bezier(.47,1.64,.41,.8);
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}
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.special-dice-set .dice {
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height: 80px;
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width: 80px;
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}
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@ -1,19 +1,9 @@
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import { PieceId } from "interface";
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import "./Die.scss";
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import { DieViewProps } from "../types/DieViewProps";
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interface DieProps {
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die: {
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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rotation: number;
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};
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handleDieClick: (die: {
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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rotation: number;
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}) => void;
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die: DieViewProps;
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handleDieClick: (die: DieViewProps) => void;
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}
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const Die = (props: DieProps) => {
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@ -1,25 +1,18 @@
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import { buildBoard, PieceId } from "interface";
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import { buildBoard } from "interface";
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import "./GameBoard.scss";
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import { useState } from "react";
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import BoardCell from "./BoardCell";
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import { DieViewProps } from "../types/DieViewProps";
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export interface GameBoardProps {
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dice: {
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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rotation: number;
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}[];
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setDice: React.Dispatch<
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React.SetStateAction<
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{
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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rotation: number;
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}[]
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>
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>;
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modifyDieState: (
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matcher: (die: DieViewProps) => boolean,
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newStateComputer: (die: DieViewProps) => Partial<DieViewProps>,
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) => void;
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fetchDie: (
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matcher: (die: DieViewProps) => boolean,
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) => DieViewProps | undefined;
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setSpecialDieUsedInRound: React.Dispatch<React.SetStateAction<boolean>>;
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}
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const GameBoard = (props: GameBoardProps) => {
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@ -0,0 +1,9 @@
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import { PieceId } from "interface";
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export interface DieViewProps {
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pieceId: PieceId;
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isSelected: boolean;
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isDisabled: boolean;
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isSpecial: boolean;
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rotation: number;
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}
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