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3af9caff9a
...
e7beb85302
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@ -11,20 +11,3 @@ export const directions: Direction[] = [
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Direction.EAST,
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Direction.WEST,
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];
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export function rotateDirection(
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initialDirection: Direction,
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rotationAngle: 0 | 90 | 180 | 270,
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): Direction {
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const angleToDirectionMap: Record<Direction, 0 | 90 | 180 | 270> = {
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[Direction.NORTH]: 0,
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[Direction.EAST]: 90,
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[Direction.SOUTH]: 180,
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[Direction.WEST]: 270,
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};
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const finalAngle =
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(360 + angleToDirectionMap[initialDirection] - rotationAngle) % 360;
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return (Object.keys(angleToDirectionMap) as Direction[]).find(
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(direction) => angleToDirectionMap[direction] === finalAngle,
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)!;
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}
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|
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@ -13,6 +13,7 @@ const STRAIGHT_RAIL: Piece = new Piece({
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},
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],
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});
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const TURN_RAIL: Piece = new Piece({
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useInternalTracks: false,
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trackDefinitions: [
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@ -165,7 +166,7 @@ const DEAD_END_STATION_ROAD: Piece = new Piece({
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trackDefinitions: [
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{
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startPoint: Direction.EAST,
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type: TrackType.ROAD,
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type: TrackType.RAIL,
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},
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],
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});
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@ -231,6 +232,7 @@ const FOUR_WAY_WITH_ONE_RAIL: Piece = new Piece({
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},
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],
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});
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const FOUR_WAY_TURNING_CROSSING: Piece = new Piece({
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useInternalTracks: true,
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internalNodeType: InternalNodeType.STATION,
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@ -292,7 +294,7 @@ const T_JUNCTION_ROAD: Piece = new Piece({
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},
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{
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startPoint: Direction.WEST,
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type: TrackType.ROAD,
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type: TrackType.RAIL,
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},
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],
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});
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@ -314,7 +316,7 @@ const FOUR_WAY_CROSS_ROAD: Piece = new Piece({
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},
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{
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startPoint: Direction.WEST,
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type: TrackType.ROAD,
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type: TrackType.RAIL,
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},
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],
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});
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@ -11,4 +11,5 @@ export * from "./types/ExternalNode";
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export * from "./types/InternalNode";
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export * from "./types/Piece";
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export * from "./types/PlacedPiece";
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export * from "./types/Node";
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export * from "./BoardBuilder";
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@ -1,20 +1,10 @@
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import { CellType } from "../constants/CellType";
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import { Direction } from "../constants/Direction";
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import { ExitType } from "../constants/ExitType";
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import { PieceId, pieceMap } from "../constants/Pieces";
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import { Exit } from "./Exit";
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import { ExternalNode } from "./ExternalNode";
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import { InternalNode } from "./InternalNode";
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import { Piece } from "./Piece";
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import { PlacedPiece } from "./PlacedPiece";
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export class Cell {
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public readonly externalNodes: Map<Direction, ExternalNode>;
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public readonly cellType: CellType;
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public placedPiece?: {
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piece: PlacedPiece;
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id: PieceId;
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};
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constructor(cellType: CellType) {
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this.externalNodes = new Map([
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@ -31,78 +21,4 @@ export class Cell {
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if (!node) throw Error(`Could not find node at ${direction}`);
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return node!;
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}
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/**
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* @param rotation in degrees counter-clockwise
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*/
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public placePiece(pieceId: PieceId, rotation: 0 | 90 | 180 | 270) {
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if (this.placedPiece !== undefined) return;
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const piece: Piece = pieceMap[pieceId].rotate(rotation);
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this.validatePiecePlacement(piece);
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this.placedPiece = {
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piece: piece.toPlacedPiece(this),
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id: pieceId,
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};
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}
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private validatePiecePlacement(piece: Piece) {
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const hasAnyConnection = Array.from(piece.tracks)
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.map((track) => {
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const trackExternalNodes = [
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this.getNodeAt(track.joinedPoints.firstPoint),
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];
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if (!(track.joinedPoints.secondPoint instanceof InternalNode)) {
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trackExternalNodes.push(
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this.getNodeAt(track.joinedPoints.secondPoint),
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);
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}
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return {
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trackExternalNodes: trackExternalNodes,
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trackType: track.type,
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};
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})
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.some(({ trackExternalNodes, trackType }) => {
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let isTrackConnected: boolean = false;
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trackExternalNodes
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.filter((node) => node.traverseBorder() instanceof Exit)
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.forEach((node) => {
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const exitType = (node.traverseBorder() as Exit).type;
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isTrackConnected = true;
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if (
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exitType !== ExitType.AMBIVALENT &&
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exitType.toString() !== trackType.toString()
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) {
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throw Error(
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`Unable to place piece, invalid exit type at direction ${node.direction}`,
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);
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}
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});
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trackExternalNodes
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.filter((node) => node.traverseBorder() instanceof ExternalNode)
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.forEach((node) => {
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const adjacentExternalNode = node.traverseBorder() as ExternalNode;
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const adjacentTrack =
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adjacentExternalNode.cell.placedPiece?.piece.findTrackForDirection(
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adjacentExternalNode.direction,
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);
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if (adjacentTrack !== undefined) {
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isTrackConnected = true;
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if (adjacentTrack.type !== trackType) {
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throw Error(
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`Unable to place piece next to another due to conflicting track types at ${node.direction}`,
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);
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}
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}
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});
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return isTrackConnected;
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});
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if (!hasAnyConnection) {
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throw Error("No adjacent exit or piece available to connect to");
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}
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}
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}
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@ -0,0 +1,4 @@
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import { ExternalNode } from "./ExternalNode";
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import { InternalNode } from "./InternalNode";
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export type Node = ExternalNode | InternalNode;
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@ -1,8 +1,9 @@
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import { Direction, rotateDirection } from "../constants/Direction";
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import { Direction } from "../constants/Direction";
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import { TrackType } from "../constants/TrackType";
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import { Cell } from "./Cell";
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import { InternalNode } from "./InternalNode";
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import { PlacedPiece } from "./PlacedPiece";
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import { Node } from "./Node";
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import { InternalNodeType } from "../constants/InternalNodeType";
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export interface PieceProps {
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@ -65,33 +66,6 @@ export class Piece {
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}
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}
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rotate(rotation: 0 | 90 | 180 | 270): Piece {
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return new Piece({
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useInternalTracks: this.internalNode !== undefined,
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internalNodeType: this.internalNode?.type,
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trackDefinitions: Array.from(this.tracks).map((track) => {
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if (track.joinedPoints.secondPoint instanceof InternalNode) {
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return {
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type: track.type,
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startPoint: rotateDirection(
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track.joinedPoints.firstPoint,
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rotation,
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),
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};
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} else {
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return {
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type: track.type,
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startPoint: rotateDirection(
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track.joinedPoints.firstPoint,
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rotation,
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),
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endPoint: rotateDirection(track.joinedPoints.secondPoint, rotation),
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};
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}
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}),
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});
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}
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toPlacedPiece(cell: Cell) {
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return new PlacedPiece(
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new Set(
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@ -100,8 +74,8 @@ export class Piece {
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nodes: {
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firstNode: cell.getNodeAt(track.joinedPoints.firstPoint),
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secondNode:
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track.joinedPoints.secondPoint instanceof InternalNode
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? (track.joinedPoints.secondPoint as InternalNode)
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track.joinedPoints.secondPoint instanceof Node
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? (track.joinedPoints.secondPoint as Node)
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: cell.getNodeAt(track.joinedPoints.secondPoint as Direction),
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},
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type: track.type,
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|
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@ -1,25 +1,22 @@
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import { Direction } from "../constants/Direction";
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import { TrackType } from "../constants/TrackType";
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import { Cell } from "./Cell";
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import { ExternalNode } from "./ExternalNode";
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import { InternalNode } from "./InternalNode";
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import { Node } from "./Node";
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export class PlacedPiece {
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tracks: Set<{
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nodes: {
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firstNode: ExternalNode;
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secondNode: ExternalNode | InternalNode;
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firstNode: Node;
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secondNode: Node;
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};
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type: TrackType;
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}>;
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internalNode?: InternalNode;
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cell: Cell;
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constructor(
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tracks: Set<{
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nodes: {
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firstNode: ExternalNode;
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secondNode: ExternalNode | InternalNode;
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};
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nodes: { firstNode: Node; secondNode: Node };
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type: TrackType;
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}>,
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internalNodes: InternalNode | undefined,
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@ -29,13 +26,4 @@ export class PlacedPiece {
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this.internalNode = internalNodes;
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this.cell = cell;
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}
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public findTrackForDirection(direction: Direction) {
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return Array.from(this.tracks).find(
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(track) =>
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track.nodes.firstNode.direction === direction ||
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(track.nodes.secondNode instanceof ExternalNode &&
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track.nodes.secondNode.direction === direction),
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);
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}
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}
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|
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Binary file not shown.
|
Before Width: | Height: | Size: 14 KiB |
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@ -1,33 +1,16 @@
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import React, { useState } from "react";
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import React from "react";
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import GameBoard from "./components/GameBoard";
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import DiceSet from "./components/DiceSet";
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import "./GamePage.scss";
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import { PieceId } from "interface";
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const GamePage = () => {
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const getRandomPieceId = () => {
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const randomId = Math.floor(Math.random() * Object.keys(PieceId).length);
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return Object.values(PieceId)[randomId];
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};
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const [dice, setDice] = useState(
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[1, 2, 3, 4].map(() => {
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return {
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pieceId: getRandomPieceId(),
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isSelected: false,
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isDisabled: false,
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rotation: 0,
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};
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}),
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);
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return (
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<React.Fragment>
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<h1>Game Page Title</h1>
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<div className="game-panel">
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<GameBoard dice={dice} setDice={setDice} />
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<GameBoard />
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<div className="rigth-panel">
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<DiceSet dice={dice} setDice={setDice} />
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<DiceSet />
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</div>
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</div>
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</React.Fragment>
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|
|
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|
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@ -1,141 +0,0 @@
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.cell {
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width: 100px;
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height: 100px;
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border: 2px solid black;
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border-radius: 10%;
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.piece {
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border-radius: 10%;
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position: relative;
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&:nth-child(2) {
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top: -20px;
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}
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&:nth-child(3) {
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top: -40px;
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}
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&.rotate-90 {
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transform: rotate(-90deg);
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}
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&.rotate-180 {
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transform: rotate(180deg);
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}
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|
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&.rotate-270 {
|
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transform: rotate(90deg);
|
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}
|
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}
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|
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&.house {
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background-color: blue;
|
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}
|
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|
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&.university {
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background-color: orange;
|
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}
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|
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&.factory {
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background-color: grey;
|
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}
|
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|
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.exit:has(.exit-road) {
|
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border: solid black;
|
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border-width: 0 1px;
|
||||
|
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.exit-road {
|
||||
margin: auto;
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width: 0;
|
||||
height: 100%;
|
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border: dashed black;
|
||||
border-width: 0 1px;
|
||||
transform: translate(calc(50% - 1px));
|
||||
}
|
||||
}
|
||||
|
||||
.exit:has(.exit-road) {
|
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border: solid black;
|
||||
border-width: 0 1px;
|
||||
|
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.exit-road {
|
||||
margin: auto;
|
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width: 0;
|
||||
height: 100%;
|
||||
border: dashed black;
|
||||
border-width: 0 1px;
|
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transform: translate(calc(50% - 1px));
|
||||
}
|
||||
}
|
||||
|
||||
.exit:has(.exit-rail) {
|
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border-width: 0 1px;
|
||||
|
||||
.exit-rail {
|
||||
margin: auto;
|
||||
width: 0;
|
||||
height: 100%;
|
||||
border: solid black;
|
||||
border-width: 0 1px;
|
||||
transform: translate(calc(50% - 1px));
|
||||
}
|
||||
}
|
||||
|
||||
.exit:has(.exit-ambivalent) {
|
||||
border-width: 0 1px;
|
||||
border-style: dotted;
|
||||
|
||||
.exit-ambivalent {
|
||||
margin: auto;
|
||||
width: 0;
|
||||
height: 100%;
|
||||
border: dotted black;
|
||||
border-width: 0 1px 0 0;
|
||||
transform: translate(calc(50%));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.exit {
|
||||
position: relative;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
|
||||
&:has(.exit-north) {
|
||||
left: 50%;
|
||||
transform: translate(calc(-50% - 1px), -100%);
|
||||
}
|
||||
|
||||
&:has(.exit-south) {
|
||||
left: 50%;
|
||||
top: 100%;
|
||||
transform: translate(calc(-50% - 1px), 0%);
|
||||
}
|
||||
|
||||
&:has(.exit-east) {
|
||||
left: 100%;
|
||||
top: 50%;
|
||||
transform: rotate(90deg) translate(-50%, 0);
|
||||
}
|
||||
|
||||
&:has(.exit-west) {
|
||||
left: 0%;
|
||||
top: 50%;
|
||||
transform: rotate(90deg) translate(-50%, 100%);
|
||||
}
|
||||
|
||||
&:has(.exit-north), &:has(.exit-south) {
|
||||
+ .exit:has(.exit-east) {
|
||||
left: 100%;
|
||||
transform: rotate(90deg) translate(-150%, 0);
|
||||
}
|
||||
}
|
||||
|
||||
&:has(.exit-north), &:has(.exit-south) {
|
||||
+ .exit:has(.exit-west) {
|
||||
top: 50%;
|
||||
transform: rotate(90deg) translate(-150%, 100%);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,84 +0,0 @@
|
|||
import { Cell, directions, Exit, PieceId } from "interface";
|
||||
import "./BoardCell.scss";
|
||||
import { useState } from "react";
|
||||
|
||||
export interface BoardCellProps {
|
||||
cell: Cell;
|
||||
dice: {
|
||||
pieceId: PieceId;
|
||||
isSelected: boolean;
|
||||
isDisabled: boolean;
|
||||
rotation: number;
|
||||
}[];
|
||||
setDice: React.Dispatch<
|
||||
React.SetStateAction<
|
||||
{
|
||||
pieceId: PieceId;
|
||||
isSelected: boolean;
|
||||
isDisabled: boolean;
|
||||
rotation: number;
|
||||
}[]
|
||||
>
|
||||
>;
|
||||
refreshBoardRender: () => void;
|
||||
}
|
||||
|
||||
const BoardCell = (props: BoardCellProps) => {
|
||||
const { cell, dice, setDice, refreshBoardRender } = props;
|
||||
const [pieceRotationAngle, setPieceRotationAngle] = useState(0);
|
||||
const handleBoardCellClick = () => {
|
||||
const selectedDie = dice.find((die) => die.isSelected);
|
||||
if (!selectedDie) return;
|
||||
try {
|
||||
cell.placePiece(
|
||||
selectedDie.pieceId,
|
||||
selectedDie.rotation as 0 | 90 | 180 | 270,
|
||||
);
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
return;
|
||||
}
|
||||
setDice(
|
||||
dice.map((die) => {
|
||||
return die !== selectedDie
|
||||
? die
|
||||
: {
|
||||
...selectedDie,
|
||||
isSelected: false,
|
||||
isDisabled: true,
|
||||
};
|
||||
}),
|
||||
);
|
||||
setPieceRotationAngle(selectedDie.rotation);
|
||||
refreshBoardRender();
|
||||
};
|
||||
|
||||
return (
|
||||
<div
|
||||
className={"cell " + cell.cellType.toLowerCase()}
|
||||
onClick={handleBoardCellClick}
|
||||
>
|
||||
{directions.map((direction) => {
|
||||
const traversedNode = cell.getNodeAt(direction).traverseBorder();
|
||||
const isExit = traversedNode instanceof Exit;
|
||||
if (!isExit) return;
|
||||
const className =
|
||||
`exit-${direction.toLowerCase()}` +
|
||||
` exit-${(traversedNode as Exit).type.toLowerCase()}`;
|
||||
return (
|
||||
<div className="exit">
|
||||
<div className={className} />
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
{cell.placedPiece && (
|
||||
<img
|
||||
className={`piece rotate-${pieceRotationAngle}`}
|
||||
src={`pieces/${cell.placedPiece.id}.jpeg`}
|
||||
></img>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default BoardCell;
|
||||
|
|
@ -1,28 +1,17 @@
|
|||
.dice-set-actions {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
padding: 50px 50px 0;
|
||||
width: max-content;
|
||||
margin: auto;
|
||||
|
||||
img {
|
||||
border: 3px solid green;
|
||||
box-shadow: 0 0 10px green;
|
||||
border-radius: 20%;
|
||||
padding: 5px;
|
||||
width: 80px;
|
||||
height: 80px;
|
||||
margin-right: 10px;
|
||||
|
||||
&.icon-inverted {
|
||||
transform: scaleX(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.dice-set {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, auto);
|
||||
gap: 20px;
|
||||
padding: 50px;
|
||||
|
||||
.dice {
|
||||
height: 150px;
|
||||
width: 150px;
|
||||
border: 2px solid black;
|
||||
border-radius: 10%;
|
||||
|
||||
img{
|
||||
border-radius: 10%;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,76 +1,21 @@
|
|||
import { PieceId } from "interface";
|
||||
import "./DiceSet.scss";
|
||||
import Die from "./Die";
|
||||
import React from "react";
|
||||
|
||||
export interface DiceSetProps {
|
||||
dice: {
|
||||
pieceId: PieceId;
|
||||
isSelected: boolean;
|
||||
isDisabled: boolean;
|
||||
rotation: number;
|
||||
}[];
|
||||
setDice: React.Dispatch<
|
||||
React.SetStateAction<
|
||||
{
|
||||
pieceId: PieceId;
|
||||
isSelected: boolean;
|
||||
isDisabled: boolean;
|
||||
rotation: number;
|
||||
}[]
|
||||
>
|
||||
>;
|
||||
}
|
||||
const DiceSet = (props: DiceSetProps) => {
|
||||
const { dice, setDice } = props;
|
||||
const handleDieClick = (die: {
|
||||
pieceId: PieceId;
|
||||
isSelected: boolean;
|
||||
isDisabled: boolean;
|
||||
rotation: number;
|
||||
}) => {
|
||||
if (die.isDisabled) return;
|
||||
const newDiceState = dice.map((oldDie) => {
|
||||
const isSelected = die === oldDie;
|
||||
return {
|
||||
...oldDie,
|
||||
isSelected: isSelected,
|
||||
};
|
||||
});
|
||||
setDice(newDiceState);
|
||||
};
|
||||
|
||||
const handleRotateButton = (rotation: number) => {
|
||||
const newDiceState = dice.map((die) => {
|
||||
if (!die.isSelected) return die;
|
||||
const rotationAngle = (die.rotation + rotation + 360) % 360;
|
||||
return {
|
||||
...die,
|
||||
rotation: rotationAngle,
|
||||
};
|
||||
});
|
||||
setDice(newDiceState);
|
||||
const DiceSet = () => {
|
||||
const getRandomPieceId = () => {
|
||||
const randomId = Math.floor(Math.random() * Object.keys(PieceId).length);
|
||||
return Object.values(PieceId)[randomId];
|
||||
};
|
||||
const displayedPieceIds = [1, 2, 3, 4].map(getRandomPieceId);
|
||||
|
||||
return (
|
||||
<React.Fragment>
|
||||
<div className="dice-set-actions">
|
||||
<img
|
||||
src="./rotate-icon.png"
|
||||
onClick={() => handleRotateButton(-90)}
|
||||
></img>
|
||||
<img
|
||||
src="./rotate-icon.png"
|
||||
className="icon-inverted"
|
||||
onClick={() => handleRotateButton(90)}
|
||||
></img>
|
||||
</div>
|
||||
<div className="dice-set">
|
||||
{dice.map((die) => (
|
||||
<Die die={die} handleDieClick={handleDieClick} />
|
||||
{displayedPieceIds.map((pieceId) => (
|
||||
<div className="dice">
|
||||
<img src={`pieces/${pieceId}.jpeg`}></img>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</React.Fragment>
|
||||
);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,32 +0,0 @@
|
|||
.dice {
|
||||
height: 150px;
|
||||
width: 150px;
|
||||
border: 2px solid black;
|
||||
border-radius: 10%;
|
||||
|
||||
img{
|
||||
border-radius: 10%;
|
||||
}
|
||||
|
||||
&.selected {
|
||||
box-shadow: 0 0 20px green;
|
||||
}
|
||||
|
||||
&.disabled {
|
||||
box-shadow: 0 0 20px grey;
|
||||
}
|
||||
|
||||
&.rotate-90 {
|
||||
transform: rotate(-90deg);
|
||||
}
|
||||
|
||||
&.rotate-180 {
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
|
||||
&.rotate-270 {
|
||||
transform: rotate(90deg);
|
||||
}
|
||||
|
||||
transition: transform 0.5s cubic-bezier(.47,1.64,.41,.8);
|
||||
}
|
||||
|
|
@ -1,35 +0,0 @@
|
|||
import { PieceId } from "interface";
|
||||
import "./Die.scss";
|
||||
|
||||
interface DieProps {
|
||||
die: {
|
||||
pieceId: PieceId;
|
||||
isSelected: boolean;
|
||||
isDisabled: boolean;
|
||||
rotation: number;
|
||||
};
|
||||
handleDieClick: (die: {
|
||||
pieceId: PieceId;
|
||||
isSelected: boolean;
|
||||
isDisabled: boolean;
|
||||
rotation: number;
|
||||
}) => void;
|
||||
}
|
||||
|
||||
const Die = (props: DieProps) => {
|
||||
const { die, handleDieClick } = props;
|
||||
const { pieceId, isSelected, isDisabled, rotation } = die;
|
||||
const className =
|
||||
"dice" +
|
||||
(isSelected ? " selected" : "") +
|
||||
(isDisabled ? " disabled" : "") +
|
||||
` rotate-${rotation}`;
|
||||
|
||||
return (
|
||||
<div className={className} onClick={() => handleDieClick(die)}>
|
||||
<img src={`pieces/${pieceId}.jpeg`}></img>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default Die;
|
||||
|
|
@ -7,4 +7,121 @@
|
|||
grid-template-columns: repeat(7, auto);
|
||||
gap: auto;
|
||||
padding: 50px;
|
||||
|
||||
.cell {
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
border: 2px solid black;
|
||||
border-radius: 10%;
|
||||
|
||||
&.house {
|
||||
background-color: blue;
|
||||
}
|
||||
|
||||
&.university {
|
||||
background-color: orange;
|
||||
}
|
||||
|
||||
&.factory {
|
||||
background-color: grey;
|
||||
}
|
||||
|
||||
.exit:has(.exit-road) {
|
||||
border: solid black;
|
||||
border-width: 0 1px;
|
||||
|
||||
.exit-road {
|
||||
margin: auto;
|
||||
width: 0;
|
||||
height: 100%;
|
||||
border: dashed black;
|
||||
border-width: 0 1px;
|
||||
transform: translate(calc(50% - 1px));
|
||||
}
|
||||
}
|
||||
|
||||
.exit:has(.exit-road) {
|
||||
border: solid black;
|
||||
border-width: 0 1px;
|
||||
|
||||
.exit-road {
|
||||
margin: auto;
|
||||
width: 0;
|
||||
height: 100%;
|
||||
border: dashed black;
|
||||
border-width: 0 1px;
|
||||
transform: translate(calc(50% - 1px));
|
||||
}
|
||||
}
|
||||
|
||||
.exit:has(.exit-rail) {
|
||||
border-width: 0 1px;
|
||||
|
||||
.exit-rail {
|
||||
margin: auto;
|
||||
width: 0;
|
||||
height: 100%;
|
||||
border: solid black;
|
||||
border-width: 0 1px;
|
||||
transform: translate(calc(50% - 1px));
|
||||
}
|
||||
}
|
||||
|
||||
.exit:has(.exit-ambivalent) {
|
||||
border-width: 0 1px;
|
||||
border-style: dotted;
|
||||
|
||||
.exit-ambivalent {
|
||||
margin: auto;
|
||||
width: 0;
|
||||
height: 100%;
|
||||
border: dotted black;
|
||||
border-width: 0 1px 0 0;
|
||||
transform: translate(calc(50%));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.exit {
|
||||
position: relative;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
|
||||
&:has(.exit-north) {
|
||||
left: 50%;
|
||||
transform: translate(calc(-50% - 1px), -100%);
|
||||
}
|
||||
|
||||
&:has(.exit-south) {
|
||||
left: 50%;
|
||||
top: 100%;
|
||||
transform: translate(calc(-50% - 1px), 0%);
|
||||
}
|
||||
|
||||
&:has(.exit-east) {
|
||||
left: 100%;
|
||||
top: 50%;
|
||||
transform: rotate(90deg) translate(-50%, 0);
|
||||
}
|
||||
|
||||
&:has(.exit-west) {
|
||||
left: 0%;
|
||||
top: 50%;
|
||||
transform: rotate(90deg) translate(-50%, 100%);
|
||||
}
|
||||
|
||||
&:has(.exit-north), &:has(.exit-south) {
|
||||
+ .exit:has(.exit-east) {
|
||||
left: 100%;
|
||||
transform: rotate(90deg) translate(-150%, 0);
|
||||
}
|
||||
}
|
||||
|
||||
&:has(.exit-north), &:has(.exit-south) {
|
||||
+ .exit:has(.exit-west) {
|
||||
top: 50%;
|
||||
transform: rotate(90deg) translate(-150%, 100%);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,44 +1,28 @@
|
|||
import { buildBoard, PieceId } from "interface";
|
||||
import { buildBoard, Cell, directions, Exit } from "interface";
|
||||
import "./GameBoard.scss";
|
||||
import { useState } from "react";
|
||||
import BoardCell from "./BoardCell";
|
||||
|
||||
export interface GameBoardProps {
|
||||
dice: {
|
||||
pieceId: PieceId;
|
||||
isSelected: boolean;
|
||||
isDisabled: boolean;
|
||||
rotation: number;
|
||||
}[];
|
||||
setDice: React.Dispatch<
|
||||
React.SetStateAction<
|
||||
{
|
||||
pieceId: PieceId;
|
||||
isSelected: boolean;
|
||||
isDisabled: boolean;
|
||||
rotation: number;
|
||||
}[]
|
||||
>
|
||||
>;
|
||||
}
|
||||
|
||||
const GameBoard = (props: GameBoardProps) => {
|
||||
const [board, setBoard] = useState(buildBoard());
|
||||
const [id, setId] = useState(1);
|
||||
const refreshBoardRender = () => {
|
||||
setBoard(board);
|
||||
setId(id + 1);
|
||||
};
|
||||
const GameBoard = () => {
|
||||
const board: Cell[][] = buildBoard();
|
||||
|
||||
return (
|
||||
<div className="game-board" id={id.toString()}>
|
||||
<div className="game-board">
|
||||
{board.flatMap((row) =>
|
||||
row.map((cell) => (
|
||||
<BoardCell
|
||||
{...props}
|
||||
cell={cell}
|
||||
refreshBoardRender={refreshBoardRender}
|
||||
/>
|
||||
<div className={"cell " + cell.cellType.toLowerCase()}>
|
||||
{directions.map((direction) => {
|
||||
const traversedNode = cell.getNodeAt(direction).traverseBorder();
|
||||
const isExit = traversedNode instanceof Exit;
|
||||
if (!isExit) return;
|
||||
const className =
|
||||
`exit-${direction.toLowerCase()}` +
|
||||
` exit-${(traversedNode as Exit).type.toLowerCase()}`;
|
||||
return (
|
||||
<div className="exit">
|
||||
<div className={className} />
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)),
|
||||
)}
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Reference in New Issue