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c99154b3a5
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c99154b3a5 | |
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a6e303a3d8 | |
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61b8470536 |
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@ -3,12 +3,12 @@ import { ServerEvent } from "./ServerEvent";
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export type UpdateLobbyEvent = {
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export type UpdateLobbyEvent = {
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playerNames: Array<string>;
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playerNames: Array<string>;
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gameCode: string;
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};
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};
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export function attachHandlerToUpdateLobbyEvent(
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export function attachHandlerToUpdateLobbyEvent(
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socket: Socket,
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socket: Socket,
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handler: (event: UpdateLobbyEvent) => void,
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handler: (event: UpdateLobbyEvent) => void,
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): () => void {
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): void {
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socket.on(ServerEvent.LOBBY_UPDATE, handler);
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socket.once(ServerEvent.LOBBY_UPDATE, handler);
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return () => socket.off(ServerEvent.LOBBY_UPDATE, handler);
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}
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}
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@ -1,18 +1,42 @@
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import React from "react";
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import React, { useCallback, useState } from "react";
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import { Socket } from "socket.io-client";
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import { Socket } from "socket.io-client";
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import LandingPage from "./pages/landing/LandingPage";
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import LandingPage from "./pages/landing/LandingPage";
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import GamePage from "./pages/game/GamePage";
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import GamePage from "./pages/game/GamePage";
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import LobbyPage from "./pages/lobby/LobbyPage";
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import { attachHandlerToUpdateLobbyEvent } from "interface";
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export interface AppProps {
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export interface AppProps {
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socket: Socket;
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socket: Socket;
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}
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}
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const App = (props: AppProps) => {
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const App = (props: AppProps) => {
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const renderedPage: string = "GAME";
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const { socket } = props;
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const [renderedPage, setRenderedPage] = useState("LANDING");
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const [initialPlayerNames, setInitialPlayerNames] = useState([""]);
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const [gameCode, setGameCode] = useState("");
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const setupNextPageTransition = useCallback(() => {
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if (renderedPage === "LANDING") {
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attachHandlerToUpdateLobbyEvent(socket, (event) => {
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setInitialPlayerNames(event.playerNames);
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setGameCode(event.gameCode);
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setRenderedPage("LOBBY");
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});
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}
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}, [renderedPage]);
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setupNextPageTransition();
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return (
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return (
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<div className="app">
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<div className="app">
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{renderedPage === "LANDING" && <LandingPage {...props} />}
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{renderedPage === "LANDING" && <LandingPage {...props} />}
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{renderedPage === "LOBBY" && (
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<LobbyPage
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{...props}
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initialPlayerNames={initialPlayerNames}
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gameCode={gameCode}
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/>
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)}
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{renderedPage === "GAME" && <GamePage />}
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{renderedPage === "GAME" && <GamePage />}
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</div>
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</div>
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);
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);
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@ -0,0 +1,50 @@
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.lobby-page {
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height: 100%;
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width: 100%;
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padding: 2%;
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margin: 0 auto;
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text-align: center;
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background: linear-gradient(-45deg, #03444a, #00a8a8, #f1bc52, #ff8f4b);
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background-size: 400% 400%;
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animation: gradient 15s ease infinite;
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height: 100vh;
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@keyframes gradient {
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0% {
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background-position: 0% 50%;
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}
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50% {
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background-position: 100% 50%;
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}
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100% {
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background-position: 0% 50%;
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}
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}
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.lobby-page-body {
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margin: auto;
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width: 20%;
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min-width: 300px;
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.lobby-user-name {
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margin: 0 auto 10px;
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padding: 10px;
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width: 60%;
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border: 2px solid cyan;
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border-radius: 10px;
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}
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.game-code {
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margin: 0 auto 10px;
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padding: 10px;
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width: 60%;
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border: 2px solid blue;
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border-radius: 10px;
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}
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.start-game-button {
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margin: 30px 0;
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}
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}
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}
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@ -0,0 +1,38 @@
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import { useState } from "react";
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import "./LobbyPage.scss";
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import { Socket } from "socket.io-client";
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import { attachHandlerToUpdateLobbyEvent } from "interface";
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export interface LobbyPageProps {
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initialPlayerNames: string[];
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gameCode: string;
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socket: Socket;
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}
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const LobbyPage = (props: LobbyPageProps) => {
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const { initialPlayerNames, gameCode, socket } = props;
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const [playerNames, setPlayerNames] = useState(initialPlayerNames);
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attachHandlerToUpdateLobbyEvent(socket, (event) => {
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setPlayerNames(event.playerNames);
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});
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return (
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<div className="lobby-page">
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<div className="landing-page-title">
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<h1>Trains And Roads</h1>
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</div>
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<div className="lobby-page-body">
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{playerNames.map((name) => (
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<article className="lobby-user-name">{name}</article>
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))}
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<div className="start-game-button">
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<button>Start Game</button>
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</div>
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<article className="game-code">Game code: {gameCode}</article>
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</div>
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</div>
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);
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};
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export default LobbyPage;
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