import { buildBoard, PieceId } from "interface"; import "./GameBoard.scss"; import { useState } from "react"; import BoardCell from "./BoardCell"; export interface GameBoardProps { dice: { pieceId: PieceId; isSelected: boolean; isDisabled: boolean; rotation: number; }[]; setDice: React.Dispatch< React.SetStateAction< { pieceId: PieceId; isSelected: boolean; isDisabled: boolean; rotation: number; }[] > >; } const GameBoard = (props: GameBoardProps) => { const [board, setBoard] = useState(buildBoard()); const [id, setId] = useState(1); const refreshBoardRender = () => { setBoard(board); setId(id + 1); }; return (
{board.flatMap((row) => row.map((cell) => ( )), )}
); }; export default GameBoard;