import { Socket as ServerSocket } from "socket.io"; import { Socket as ClientSocket } from "socket.io-client"; import { ServerEvent } from "./ServerEvent"; export type UpdateLobbyEvent = { playerNames: Array; gameCode: string; }; export const emitUpdateLobbyEvent = ( socket: ServerSocket, payload: UpdateLobbyEvent, ) => { socket.emit(ServerEvent.LOBBY_UPDATE, payload); }; export function attachHandlerToUpdateLobbyEvent( socket: ClientSocket, handler: (event: UpdateLobbyEvent) => void, ): void { socket.once(ServerEvent.LOBBY_UPDATE, handler); }