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12 changed files with 254 additions and 1 deletions

9
.gitignore vendored
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**/target/
**/*rs.bk
**/calibration_document.txt
**/.vsidx
**/.suo
/CSharp/AdventOfCode/AdventOfCode/obj
/CSharp/AdventOfCode/AdventOfCode/bin
/CSharp/AdventOfCode/.vs
/CSharp/AdventOfCode/DayOne/obj
/CSharp/AdventOfCode/DayOne/bin
/CSharp/AdventOfCode/DayTwo/obj
/CSharp/AdventOfCode/DayTwo/bin

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33122.133
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AdventOfCode", "AdventOfCode\AdventOfCode.csproj", "{4D56E1C0-374C-446F-A0FD-42048ADE935D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DayOne", "DayOne\DayOne.csproj", "{0988CC6B-5B4F-4CC7-814A-C07D27244099}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DayTwo", "DayTwo\DayTwo.csproj", "{61C6C698-A71A-40A4-A6F1-8096D2FDB9E6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4D56E1C0-374C-446F-A0FD-42048ADE935D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4D56E1C0-374C-446F-A0FD-42048ADE935D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4D56E1C0-374C-446F-A0FD-42048ADE935D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4D56E1C0-374C-446F-A0FD-42048ADE935D}.Release|Any CPU.Build.0 = Release|Any CPU
{0988CC6B-5B4F-4CC7-814A-C07D27244099}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0988CC6B-5B4F-4CC7-814A-C07D27244099}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0988CC6B-5B4F-4CC7-814A-C07D27244099}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0988CC6B-5B4F-4CC7-814A-C07D27244099}.Release|Any CPU.Build.0 = Release|Any CPU
{61C6C698-A71A-40A4-A6F1-8096D2FDB9E6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{61C6C698-A71A-40A4-A6F1-8096D2FDB9E6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{61C6C698-A71A-40A4-A6F1-8096D2FDB9E6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{61C6C698-A71A-40A4-A6F1-8096D2FDB9E6}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D68AC081-FF6A-4D9B-B3C3-91B8B49A3B8A}
EndGlobalSection
EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\DayOne\DayOne.csproj" />
<ProjectReference Include="..\DayTwo\DayTwo.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="RandomFiles\calibraciones.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="RandomFiles\cubes.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

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using DayOne;
using DayTwo;
Console.WriteLine("Hello, World!");
//var calibrator = new CalibratorReader(@"RandomFiles\calibrations.txt");
//var calibrationFound = calibrator.ObtainCalibrationValue();
//Console.WriteLine($"The calibration found was {calibrationFound}");
var gameMaster = new CubeGameMaster(@"RandomFiles\cubes.txt");
var sumOfIds = gameMaster.ObtainSumOfValidGames();
Console.WriteLine($"Sum of the Ids is {sumOfIds}");
Console.ReadLine();

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1abc2
pqr3stu8vwx
a1b2c3d4e5f
treb7uchet

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Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green
Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue
Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red
Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red
Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green

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namespace AdventOfCode;
public class CalibratorEvaluator
{
public static int ObtainLineCalibration(string line)
{
var firstDigit = -1;
var lastDigit = -1;
foreach (var character in line)
{
if (char.IsDigit(character))
{
firstDigit = firstDigit == -1 ? (int)char.GetNumericValue(character) : firstDigit;
lastDigit = (int)char.GetNumericValue(character);
}
}
return firstDigit * 10 + lastDigit;
}
}

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using AdventOfCode;
namespace DayOne;
public class CalibratorReader
{
public string FilePath { get; set; }
public CalibratorReader(string filePath)
{
FilePath = filePath;
}
public int ObtainCalibrationValue()
{
using StreamReader reader = new StreamReader(FilePath);
var calibrationResult = 0;
while (!reader.EndOfStream)
{
// Read a line from the file
string line = reader.ReadLine() ?? "Something failed";
calibrationResult = calibrationResult + CalibratorEvaluator.ObtainLineCalibration(line);
}
return calibrationResult;
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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namespace DayTwo;
public class CubeGameMaster
{
public string FilePath { get; set; }
public CubeGameMaster(string filePath)
{
FilePath = filePath;
}
public int ObtainSumOfValidGames()
{
using StreamReader reader = new StreamReader(FilePath);
var sumOfValidGames = 0;
while (!reader.EndOfStream)
{
// Read a line from the file
string line = reader.ReadLine() ?? "Something failed";
var game = new Game(line);
sumOfValidGames += game.GetIdIfValid();
}
return sumOfValidGames;
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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namespace DayTwo;
public class Game
{
public int Id { get; set; }
public ICollection<string> Steps { get; set; }
private const int BLUE = 14;
private const int RED = 12;
private const int GREEN = 13;
public Game(string line)
{
var headers = line.Split(':');
var id = headers[0].Split(' ')[1];
Id = int.Parse(id);
Steps = headers[1].Split(';');
}
public int GetIdIfValid()
{
if (IsGameValid())
{
return Id;
}
return 0;
}
private bool IsGameValid()
{
foreach (var step in Steps)
{
var colorDictionary = new Dictionary<string, int>();
var colorValues = step.Split(",");
foreach (var colorNumber in colorValues)
{
var separatedValues = colorNumber.Split(" ");
colorDictionary.Add(separatedValues[2], int.Parse(separatedValues[1]));
}
foreach (var colors in colorDictionary)
{
switch (colors.Key)
{
case "red":
if (colors.Value > RED) return false;
break;
case "green":
if (colors.Value > GREEN) return false;
break;
case "blue":
if (colors.Value > BLUE) return false;
break;
default:
break;
}
}
}
return true;
}
}