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@ -5,3 +5,12 @@
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**/target/
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**/*rs.bk
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**/calibration_document.txt
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**/.vsidx
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**/.suo
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/CSharp/AdventOfCode/AdventOfCode/obj
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/CSharp/AdventOfCode/AdventOfCode/bin
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/CSharp/AdventOfCode/.vs
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/CSharp/AdventOfCode/DayOne/obj
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/CSharp/AdventOfCode/DayOne/bin
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/CSharp/AdventOfCode/DayTwo/obj
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/CSharp/AdventOfCode/DayTwo/bin
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@ -0,0 +1,37 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.33122.133
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AdventOfCode", "AdventOfCode\AdventOfCode.csproj", "{4D56E1C0-374C-446F-A0FD-42048ADE935D}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DayOne", "DayOne\DayOne.csproj", "{0988CC6B-5B4F-4CC7-814A-C07D27244099}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DayTwo", "DayTwo\DayTwo.csproj", "{61C6C698-A71A-40A4-A6F1-8096D2FDB9E6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{4D56E1C0-374C-446F-A0FD-42048ADE935D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4D56E1C0-374C-446F-A0FD-42048ADE935D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4D56E1C0-374C-446F-A0FD-42048ADE935D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4D56E1C0-374C-446F-A0FD-42048ADE935D}.Release|Any CPU.Build.0 = Release|Any CPU
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{0988CC6B-5B4F-4CC7-814A-C07D27244099}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0988CC6B-5B4F-4CC7-814A-C07D27244099}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0988CC6B-5B4F-4CC7-814A-C07D27244099}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0988CC6B-5B4F-4CC7-814A-C07D27244099}.Release|Any CPU.Build.0 = Release|Any CPU
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{61C6C698-A71A-40A4-A6F1-8096D2FDB9E6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{61C6C698-A71A-40A4-A6F1-8096D2FDB9E6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{61C6C698-A71A-40A4-A6F1-8096D2FDB9E6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{61C6C698-A71A-40A4-A6F1-8096D2FDB9E6}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {D68AC081-FF6A-4D9B-B3C3-91B8B49A3B8A}
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,24 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\DayOne\DayOne.csproj" />
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<ProjectReference Include="..\DayTwo\DayTwo.csproj" />
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</ItemGroup>
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<ItemGroup>
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<None Update="RandomFiles\calibraciones.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="RandomFiles\cubes.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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@ -0,0 +1,15 @@
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using DayOne;
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using DayTwo;
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Console.WriteLine("Hello, World!");
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//var calibrator = new CalibratorReader(@"RandomFiles\calibrations.txt");
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//var calibrationFound = calibrator.ObtainCalibrationValue();
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//Console.WriteLine($"The calibration found was {calibrationFound}");
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var gameMaster = new CubeGameMaster(@"RandomFiles\cubes.txt");
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var sumOfIds = gameMaster.ObtainSumOfValidGames();
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Console.WriteLine($"Sum of the Ids is {sumOfIds}");
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Console.ReadLine();
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@ -0,0 +1,4 @@
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1abc2
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pqr3stu8vwx
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a1b2c3d4e5f
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treb7uchet
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@ -0,0 +1,5 @@
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Game 1: 3 blue, 4 red; 1 red, 2 green, 6 blue; 2 green
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Game 2: 1 blue, 2 green; 3 green, 4 blue, 1 red; 1 green, 1 blue
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Game 3: 8 green, 6 blue, 20 red; 5 blue, 4 red, 13 green; 5 green, 1 red
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Game 4: 1 green, 3 red, 6 blue; 3 green, 6 red; 3 green, 15 blue, 14 red
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Game 5: 6 red, 1 blue, 3 green; 2 blue, 1 red, 2 green
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@ -0,0 +1,21 @@
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namespace AdventOfCode;
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public class CalibratorEvaluator
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{
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public static int ObtainLineCalibration(string line)
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{
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var firstDigit = -1;
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var lastDigit = -1;
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foreach (var character in line)
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{
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if (char.IsDigit(character))
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{
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firstDigit = firstDigit == -1 ? (int)char.GetNumericValue(character) : firstDigit;
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lastDigit = (int)char.GetNumericValue(character);
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}
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}
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return firstDigit * 10 + lastDigit;
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}
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}
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@ -0,0 +1,27 @@
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using AdventOfCode;
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namespace DayOne;
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public class CalibratorReader
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{
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public string FilePath { get; set; }
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public CalibratorReader(string filePath)
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{
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FilePath = filePath;
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}
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public int ObtainCalibrationValue()
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{
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using StreamReader reader = new StreamReader(FilePath);
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var calibrationResult = 0;
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while (!reader.EndOfStream)
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{
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// Read a line from the file
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string line = reader.ReadLine() ?? "Something failed";
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calibrationResult = calibrationResult + CalibratorEvaluator.ObtainLineCalibration(line);
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}
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return calibrationResult;
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}
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}
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@ -0,0 +1,9 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@ -0,0 +1,26 @@
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namespace DayTwo;
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public class CubeGameMaster
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{
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public string FilePath { get; set; }
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public CubeGameMaster(string filePath)
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{
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FilePath = filePath;
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}
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public int ObtainSumOfValidGames()
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{
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using StreamReader reader = new StreamReader(FilePath);
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var sumOfValidGames = 0;
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while (!reader.EndOfStream)
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{
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// Read a line from the file
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string line = reader.ReadLine() ?? "Something failed";
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var game = new Game(line);
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sumOfValidGames += game.GetIdIfValid();
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}
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return sumOfValidGames;
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}
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}
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@ -0,0 +1,9 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@ -0,0 +1,67 @@
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namespace DayTwo;
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public class Game
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{
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public int Id { get; set; }
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public ICollection<string> Steps { get; set; }
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private const int BLUE = 14;
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private const int RED = 12;
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private const int GREEN = 13;
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public Game(string line)
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{
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var headers = line.Split(':');
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var id = headers[0].Split(' ')[1];
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Id = int.Parse(id);
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Steps = headers[1].Split(';');
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}
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public int GetIdIfValid()
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{
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if (IsGameValid())
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{
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return Id;
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}
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return 0;
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}
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private bool IsGameValid()
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{
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foreach (var step in Steps)
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{
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var colorDictionary = new Dictionary<string, int>();
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var colorValues = step.Split(",");
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foreach (var colorNumber in colorValues)
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{
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var separatedValues = colorNumber.Split(" ");
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colorDictionary.Add(separatedValues[2], int.Parse(separatedValues[1]));
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}
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foreach (var colors in colorDictionary)
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{
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switch (colors.Key)
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{
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case "red":
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if (colors.Value > RED) return false;
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break;
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case "green":
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if (colors.Value > GREEN) return false;
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break;
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case "blue":
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if (colors.Value > BLUE) return false;
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break;
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default:
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break;
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}
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}
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}
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return true;
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}
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}
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