package main import ( "fmt" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/micosilent/go_chip8/emulator" "log" "os" "time" ) type Game struct { counter int lastFrameTime time.Time debugText string emulator *emulator.CHIP8 } func (g *Game) Update() error { return nil } func newGame() *Game { return &Game{ counter: 1, lastFrameTime: time.Now(), debugText: "", emulator: emulator.NewChip8(), } } func check(err error) { if err != nil { log.Fatal(err) } } func (g *Game) Draw(screen *ebiten.Image) { deltaTime := time.Since(g.lastFrameTime) fps := int(1 / deltaTime.Seconds()) g.debugText = fmt.Sprintf("Counter: %d, fps: %d", g.counter, fps) ebitenutil.DebugPrint(screen, g.debugText) g.counter++ g.lastFrameTime = time.Now() } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return 320, 240 } func (g *Game) LoadROM(path string) { dat, err := os.ReadFile(path) check(err) err = g.emulator.LoadROMIntoMemory(dat) check(err) } func main() { game := newGame() game.LoadROM("roms/ibm_logo.ch8") ebiten.SetWindowSize(480, 320) ebiten.SetWindowTitle("Go CHIP8 Emulator") err := ebiten.RunGame(game) check(err) }