feat: rom loading, and character map

main
Pau Costa 2024-07-23 20:39:56 +02:00
parent f5fe022f82
commit ba28865248
No known key found for this signature in database
GPG Key ID: 47F74D9EF51E54FA
4 changed files with 132 additions and 6 deletions

77
emulator/chip8.go Normal file
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@ -0,0 +1,77 @@
package emulator
import "errors"
type CHIP8 struct {
memory [4096]byte
v [16]byte
i uint16
pc uint16
sp uint16
delayTimer uint8
soundTimer uint8
stack [16]uint16
keypad [16]bool
// To transform the linear Memory to a 2D array for easier drawing,
// having a (x, y) coordinate then (x, y) = graphics[x + (y * 64)]
graphics [64 * 32]bool
opcode uint16
fonts [80]byte
}
func NewChip8() *CHIP8 {
chip8 := &CHIP8{
memory: [4096]byte{},
v: [16]byte{},
i: 0,
// The original 0x200 code of the CHIP-8 interpreter was from 0x0 to 0x200,
pc: 0x200,
sp: 0,
delayTimer: 0,
soundTimer: 0,
stack: [16]uint16{},
keypad: [16]bool{},
graphics: [64 * 32]bool{},
opcode: 0,
fonts: [80]byte{},
}
chip8.Initialize()
return chip8
}
func (c *CHIP8) Initialize() {
charMap := [80]byte{
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80, // F
}
// Char map goes from 0x050 to 0x9F
for i, charByte := range charMap {
c.memory[i+0x50] = charByte
}
}
func (c *CHIP8) LoadROMIntoMemory(dat []byte) error {
if len(dat) > len(c.memory)-0x200 {
return errors.New("ROM is too large to fit into memory")
}
// Roms start from 0x200
for i, datByte := range dat {
c.memory[i+0x200] = datByte
}
return nil
}

21
emulator/chip8_test.go Normal file
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@ -0,0 +1,21 @@
package emulator
import (
"testing"
)
func TestLoadRomIntoMemory(t *testing.T) {
chip8 := NewChip8()
romBytes := []byte{0xDE, 0xAD, 0xBE, 0xEF}
_ = chip8.LoadROMIntoMemory(romBytes)
// We always expect roms to be loaded starting from 0x200
ans := chip8.memory[0x200:0x204]
for i, ansByte := range ans {
if romBytes[i] != ansByte {
t.Errorf("Expected %x, got %x", romBytes[i], ansByte)
}
}
}

40
main.go
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@ -4,11 +4,17 @@ import (
"fmt" "fmt"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/micosilent/go_chip8/emulator"
"log" "log"
"os"
"time"
) )
type Game struct { type Game struct {
counter int counter int
lastFrameTime time.Time
debugText string
emulator *emulator.CHIP8
} }
func (g *Game) Update() error { func (g *Game) Update() error {
@ -17,24 +23,46 @@ func (g *Game) Update() error {
func newGame() *Game { func newGame() *Game {
return &Game{ return &Game{
counter: 1, counter: 1,
lastFrameTime: time.Now(),
debugText: "",
emulator: emulator.NewChip8(),
}
}
func check(err error) {
if err != nil {
log.Fatal(err)
} }
} }
func (g *Game) Draw(screen *ebiten.Image) { func (g *Game) Draw(screen *ebiten.Image) {
ebitenutil.DebugPrint(screen, fmt.Sprintf("Counter: %d", g.counter)) deltaTime := time.Since(g.lastFrameTime)
fps := int(1 / deltaTime.Seconds())
g.debugText = fmt.Sprintf("Counter: %d, fps: %d", g.counter, fps)
ebitenutil.DebugPrint(screen, g.debugText)
g.counter++ g.counter++
g.lastFrameTime = time.Now()
} }
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return 320, 240 return 320, 240
} }
func (g *Game) LoadROM(path string) {
dat, err := os.ReadFile(path)
check(err)
err = g.emulator.LoadROMIntoMemory(dat)
check(err)
}
func main() { func main() {
game := newGame() game := newGame()
game.LoadROM("roms/ibm_logo.ch8")
ebiten.SetWindowSize(480, 320) ebiten.SetWindowSize(480, 320)
ebiten.SetWindowTitle("Go CHIP8 Emulator") ebiten.SetWindowTitle("Go CHIP8 Emulator")
if err := ebiten.RunGame(game); err != nil {
log.Fatal(err) err := ebiten.RunGame(game)
} check(err)
} }

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roms/ibm_logo.ch8 Normal file

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