go_chip8/main.go

69 lines
1.2 KiB
Go

package main
import (
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/micosilent/go_chip8/emulator"
"log"
"os"
"time"
)
type Game struct {
counter int
lastFrameTime time.Time
debugText string
emulator *emulator.CHIP8
}
func (g *Game) Update() error {
return nil
}
func newGame() *Game {
return &Game{
counter: 1,
lastFrameTime: time.Now(),
debugText: "",
emulator: emulator.NewChip8(),
}
}
func check(err error) {
if err != nil {
log.Fatal(err)
}
}
func (g *Game) Draw(screen *ebiten.Image) {
deltaTime := time.Since(g.lastFrameTime)
fps := int(1 / deltaTime.Seconds())
g.debugText = fmt.Sprintf("Counter: %d, fps: %d", g.counter, fps)
ebitenutil.DebugPrint(screen, g.debugText)
g.counter++
g.lastFrameTime = time.Now()
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return 320, 240
}
func (g *Game) LoadROM(path string) {
dat, err := os.ReadFile(path)
check(err)
err = g.emulator.LoadROMIntoMemory(dat)
check(err)
}
func main() {
game := newGame()
game.LoadROM("roms/ibm_logo.ch8")
ebiten.SetWindowSize(480, 320)
ebiten.SetWindowTitle("Go CHIP8 Emulator")
err := ebiten.RunGame(game)
check(err)
}